Call of Duty: Black Ops 3
Black Ops is back – Activision has officially announced the latest instalment in its critically acclaimed first-person shooter franchise.
Picking up from where its predecessor - Call of Duty Black Ops 2 - left off, Call of Duty: Black Ops 3 continues to explore the 21st century Cold War, in which combatants benefit from the inclusion of cutting-edge technology. Call of Duty: Black Ops 3 will introduce an array of brand new features, including new weapons, environments and abilities, and new AI, animation and graphics systems that redefine the shooter’s standards.
Call of Duty: Black Ops 3 is set to hit the shelves on Friday 6th November, and customers who preorder will be permitted to participate in the closed BETA! Early preorder customers will also be able to collect an exclusive double-sided poster, whilst stock last.
Stick with GAME’s squad for the latest Call of Duty: Black Ops 3 briefings and exclusive content!
COD AW: Ascendance Event
To celebrate the launch of the Call of Duty: Advanced Warfare Ascendance DLC, Activision are hosting a live stream event.
From 8pm (GMT) on 2nd April, Call of Duty YouTuber Ali A will be hosting a live stream that will showcase the four new maps and Zombies Infection in Ascendance. Community members and celebrity COD fans will be joining in the games on the live stream.
Watch it live on our cod-esports.game.co.uk homepage.
Call of Duty: Advanced Warfare Ascendance DLC
Ascendance DLC Pack Releases March 31st on Xbox LIVE
Prepare for Ascendance, the second downloadable content pack for Call of Duty®: Advanced Warfare. Ascendance features part two of the Exo Zombies co-op experience: Infection, four unique Multiplayer maps, the OHM bonus weapon and weapon variant, as well as the new Exo Grapple Playlist.
GAME at European Call of Duty Championships
GAME arrived at Covent Garden on Saturday to watch the best teams from around Europe battle for the 14 spots still available at the World Championship Finals, and the coveted European Call of Duty Champions status.
28 of Europe’s top teams had to fight it out for the 14 available spots in a straight knock out. Any slip ups today would see them waving goodbye to both the EU Championship crown, the majority share of the $10,000 prize pot, and the plane leaving for Los Angeles in March.
This was GAME's first time at the Championship, and we were blown away by the electric atmosphere, the friendly community, and the mind-blowing skill of the competing squads.
The action kicked off and everything was going according to the script, with most of the favourites blitzing their opponents and racking up 3-0 or 3-1 victories. Then, the 6th and most memorable match of the day kicked off: Millenium versus Team Infused...
Millenium were the firm favourites for this fight, and many among the audience backed them to take out Team Infused and finally reserve Jake a seat at the finals - and they certainly started well. Millenium stomped Game 1 (Hardpoint on Solar) by 75 points, and everything was going according to plan. Game 2, however, (Search and Destroy on Riot) saw Team Infused boost into action as they took the match 6-3; and they didn't drop the ball in Game 3 (Uplink on BioLab) with a 14-7 victory that retained their momentum and overall superiority. With Millenium's chances of reaching Los Angeles in jeopardy, we knew we were in for a great contest in Game 4 (Capture the Flag on Ascend), and it certainly didn't disappoint - Millenium prevailed with a 4-2 win, taking the tie to a decider…
So it all boiled down to Game 5 (Search and Destroy on Recovery). Team Infused started emphatically, taking an early lead and needing only one victory to seal the deal. Millenium then battled to balance the scales and pulled it back to 4-5, but Team Infused's tactical prowess was too strong, tipping the scales in their favour and winning the war 6-4 with an overall 3-2 victory.
The qualifiers for the World Finals in L.A had been decided, and Sunday would see those successful squads strive to become EU champions.
Sunday arrived with the 14 Los Angeles-destined teams ready to re-engage in combat for the EU crown.
The two teams that everyone expected in the final were Epsilon eSPORTS and TCM Gaming. TCM Gaming had recently taken a tournament victory from Epsilon - so they certainly had scores to settle - but said scores could only be settled if both squads reached the final.
Team Infused, the team that shone in Saturday's shenanigans, were disqualified early on Sunday due to misconduct. They are, however, still flying out to L.A, but need to source a replacement player to take the seat of Reedy. Another community favourite was Vitality.X, who crashed out before the final and failed to live up to the expectations of the spectating audience… the two firm final favourites - Epsilon eSports and TCM Gaming - failed to disappoint and strolled through to the final, eliminating their semi-final opponents in emphatic style.
The final showdown: Epsilon eSports vs TCM Gaming.
With the two teams maintaining an extremely high level of skill throughout, it was destined to be a close contest. Epsilon came out all guns blazing taking an early lead with a seemingly easy 104-point Hardpoint win on Solar, but the next match was a considerably closer contest that brought the crowd to its feet… TCM, looked to rebalance the scales in Search and Destroy on Recovery, but Epsilon managed to dig deep and with the game locked at 5-5 pulled off the move of the day. It saw TCM plant the bomb and position themselves to protect it from being defused, but Epsilon's Josh had snuck round the back undetected and started to defuse the device. TCM team members finally cottened on to what was happening, and scrambled to stop the defuser, but their attempts were futile and Epsilon literally stole the match from beneath TCM's noses, putting them 2-0 up and within touching distance of the EU crown.
Game 3 was Uplink on Biolab, which needed to go to Overtime with it tied at 6-6, but TCM Gaming prevailed, pulling through to cut the deficit in half making it 2-1 to Epsilon eSports. Capture the Flag was the fourth game, taking place on Retreat. The game saw both teams giving it their all, making for a tense and tactical encounter that saw only one flag captured… the captors: Epsilon eSports, the tournament winners and new EU Regional Champions!
Interviews from European COD Championships
Throughout the tournament, GAME caught up with various experts, sponsors, and YouTubers for some insightful Call of Duty Championship chit-chat.
Xbox’s Graeme Boyd aka Aceybongos reveals his favourite Call of duty: Advanced Warfare weaponry; Michael Condrey from Sledgehammer Games gives us his opinion on who will triumph at this year’s Championship Final; Martin Wyatt confesses his love for boosting around Detroit; and YouTuber James White aka Wizzite explains the link between Call of Duty and his YouTube success.
Call of Duty Havoc Event
A few months after Call of Duty: Advanced Warfare exploded onto the scene - and Atlas dropped the bomb - Activision is dropping another and releasing its first instalment of downloadable content, which sees the inclusion of some new weapons and maps - and boosting zombies. With Havoc on the horizon, we hopped on the train and headed to the capital to try our trigger fingers in a futuristic battle against the undead.
Upon arrival at the location, the popularity of Activision's futuristic shooter was patently evident. We entered a room that was akin to the lair of a Bond Film baddie, and watched footballers Wilfried Zaha and Jason Puncheon strive for survival against hordes of zombies; Paddy McGuiness take out X Factor's Luke Friend; Wretch 32 noob tube some YouTubers; a terrifying real life exo-zombie stroll about like he owned the place, and an even more terrifying world boxing champion, David Haye. Then, the real heavyweight pro gamers entered the room and taught everyone how to play.
Havoc introduces four new multiplayer maps to the world of Call of Duty: Advanced Warfare, and each adds a unique flavour to the already existing selection. With tunnels, snowy mountains, Christmas trees and Clowns, there's plenty for everyone. Whether you enjoy frantic Free-For-Alls, tactical Team Deathmatches, or stealthy Search and Destroys, the Havoc DLC map pack has it all.
Probably my favourite of the four new maps, the aptly named ‘Core' drops you in the desolate Gobi desert amid the ruins of a rundown nuclear power plant. A matrix of tunnels and corridors with intimidating high walls dominate the map, and present the perfect setting for a shotgun-spraying, knife-swooshing Deathmatch; something which I'm significantly better at than my boss. I found myself running through the tunnels, tussling with enemies at close range before boosting out into the open and popping heads from a slightly greater distance.
Set in Dallas, Urban is the smallest map of the brand new bunch and features three tiers of elevation, which makes for a unique experience that showcases the game's boost mechanics. I spawned and instantly engaged with the enemy team in a fast-paced, high-octane fire fight, bringing back memories of those late nights in Nuketown. The symmetrical nature of the map limits flanking, but it's easy to navigate, meaning I was able to familiarise myself with its layout and creep up on unsuspecting adversaries for an easy kill.
If you're scared of Clowns, and eerie barren landscapes, this isn't the map for you. If you're like my boss - who unfortunately taught me a lesson during this one - and enjoy sniping people from a far, rooftop shootouts and rainbow bombs, this is the map for you. Sideshow is the most open of the four map packs, and more often than not you'll find yourself exposed and taking fire from all angles. I found myself taking cover behind a toppled Clown statue, and then boosting up on to the roof unsuccessfully avoiding enemy fire.
Drift is a beautifully lit winter wonderland set in the hills of the Rocky Mountains; it almost felt wrong to squeeze the trigger and spoil the scenery, but when I heard the thumping sound of an AE4 behind me, the scenery paled into insignificance. The colourful carousel in the centre of the map provides a focal point and enables flanking from the surrounding slopes and lanes. With less verticality and more lanes, you're more likely to stay alive longer; that is, of course, until the avalanche happens and decimates everything in its path.
Call of Duty: Advanced Warfare has already unleashed an arsenal of new weapons from the future, giving us the ability to blast enemies with battery-powered directed-energy weapons, and cause Mahem by firing spheres of molten steel. With Havoc, comes a further two additional weapons; the AE4 Directed Energy Assault Rifle, and its blue brother, the AE4 Widowmaker.
I lit up the map with the Directed Energy Assault Rifle, which I initially expected to be heavy and cumbersome, but turned out to be fairly light and efficient, hence the assault rifle categorisation. The rate of fire isn't as fast as the majority of the other rifles in its category, but the power and accuracy compensate, and the Techno bass-drum-esque noise provides the perfect soundtrack for future warfare.
The AE4 Widowmaker is similar in design, and the specifications aren't too dissimilar, but it boasts a lightning bolt blue beam (which made me feel good about myself) as opposed to the red of its variant, the AE4 Directed Energy Assault Rifle, and sounds more like a snare drum than a kick drum - there's nothing wrong with snares, though.
A new breed of zombie has arrived - so has John Malkovich, Bill Paxton, Rose McGowan and Jon Bernthal - and they're nastier, faster, more agile and intelligent than ever. Play as one of the Atlas employees in a team of up to four in a struggle for survival against the mutants that spawned from the aftermath of the Atlas bomb drop.
The game starts in a similar way to previous zombie modes, where zombies trundle along and pose no real danger, giving you the opportunity to rack up some easy kills and upgrade your weapon at one of the many available wall units throughout the map. The random weapon box also makes a return in the form of a 3D printing wall unit, which prints a random weapon and gives you the opportunity to use the exo-zombie exclusive one-handed shotgun of the future, the Cell 3 Cauteriser. The Atlas research facility is dark and dingy, as expected with any adventure involving the undead, and sets the scene for what lies (or walks, runs, barks, and now jumps) ahead.
As standard with this game mode, your chances of survival begin to diminish as the game progresses; doors are opened and zombies find their running shoes, making their way over to your neck at a much faster rate. Strangely enough, there are infected zombies, too, identified by a glowing green trail that follows behind them that will infect you and kill you quicker, turning you into a harmless, spectating zombie. In the later rounds, the unavoidable exo-zombies enter the game - as do mutant mutts - and make easy work of sitting ducks, so be sure to have your exo-skeleton equipped and ready to propel you out of danger, or if you're Ali A, run through the crowds racking up a huge amount of knife kills.
Exo-zombies feels a lot quicker and more intense than the zombie modes released in previous Call of Duty games. The characters have personalities, which captivate you and claw your attention into the screen making for an even more frightening experience. The map ties everything in with the story, and leaves you feeling as though there are questions that need answering, and the inclusion of the exo-skeletons, new weapons and features further reaffirms that you're fighting flying zombies in the future.